These are the photos we collected from Lyndhurst in the New Forest. Unfortunately, we didn’t have a huge amount of time so it’ll be necessary to go back for more photos, however, we thoroughly enjoyed the visit and we managed to garner a lot of inspiration from the photos we were able to take. These are primarily from The Old Apothecary and Pages of Lyndhurst, both were very rustic and have a very similar visual identity to that of our game, we were really pleased with the decision to visit the town as it will feed directly into the art for our game.
The stacked shelves full of old bottles, fragrances and lotions would fit in perfectly to the world of Twilleir. Now, it’s a case of adapting these elements to make sure that they’re represented in our game in a way that makes sense thematically and that the link is recognised between our source material and the final product.
Personally, I really liked the wooden, dusty aesthetic that was present in most of the shops. A bell above the door also gave a really nice feel that we’ve completely lost in modern day retail, where as much is automated as is physically possible. It was very surreal to go in and actually talk to the shop owners rather than being faced with yet another minimum wage retail worker that really has no interest in being there. It was extremely welcoming and I’d love to capture that and all of the other feelings I experienced when I went into the shop in our game. There was a good mix between ornate and simple design that will be quite integral, you can tell both by the decor and the demeanor that the shopkeepers are down to earth and proud of their product.
We’re up in London tomorrow and I will update this post with further photos and insight about the trip. Once we’ve conducted this trip and the Torquay Trip, Jess and Millie should have enough reference material to get on with the designs for the Town and Shop assets. It is essential for us to get these trips out of the way as quickly as possible as they’re currently halting art development.
The Design Museum was quite an interesting visit. I wouldn’t have said it was extremely relevant to our practice but it definitely had some elements Millie could take away due to her work on the Visual Identity. It was nice to see the Designs of the Year exhibition as there was a wide variety of categories and I was impressed with pretty much everything there. The Layout category included the Channel 4 rebrand which was really nice to see, we have quite a lot of graphic design within our practice this year so we need as much exposure to it as we can get. I particularly liked the Bowie tribute and Norwegian passport redesign and it was great to see a video game put forward as a nominee to win the prize!
I personally would’ve rather spent the day working on Twilleir but it was also good to get out of the studio and explore the city, which can be a great source of inspiration. It’s important to keep up with current design trends as they can feed into our Visual Identity and project development.
There were a couple of installations that I liked on the top floor, especially the Bookshelf piece by Sylvia Clark about aging. It really put some topics into perspective; it was a huge bookshelf filled with books about certain topics you’d encounter in life. The width of those books were how much weight she’d given to the topic, it was very thought provoking to see two huge volumes on ‘Heartbreak’ and a volume on ‘How to deal with the death of a friend’. I was very appreciative of the piece and would love to see more work surrounding it.
After we’d finished at the Design Museum we trekked across London to Goodge Street and walked down to our second destination for the day.
Treadwell’s Book Store
This was a great suggestion by Jess to visit. Treadwell’s is a small book shop that stocks books on a variety of magical topics such as the Occult, Folklore, Paganism, Witchcraft and Voodoo. The interior for the shop will prove a massive source of inspiration for Jess and Millie to assist their art development, the images below show off some of the aesthetic. We particularly liked the bookshelves, tables and bottles dotted around the place, these will all be necessary to craft our believable environment. There were a few objects that might be nice to include like the cauldrons, candles and the pestle and mortar, but its important to note that our game is more focused on the creation of dreams, not just general witchcraft.
The dusty and weathered interior was really welcoming, understandably there were some aspects of the shop that I didn’t think would fit in well with the Twilleir world. For example, there was quite a lot of material associated with occultism and voodoo and I don’t think this really has a place in the game. However there was a chart about solar alignment and how each planet has a spiritual effect, this could be really nice to incorporate as the Moon plays a big part in the game. It could be a case that different planetary positions could effect how plants grow or what kind of enemies appear within the Dungeons.
It was great to get another research trip out the way as we’re slowly building up a bank of material that Jess and Millie can use for their artwork. I need to have a meeting with them about information for the Controller Classes for Twilleir but we’ll get this out of the way on Friday.